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1. SIC's - Or an idea on how to not nerf supers but counter them. - in Player Features and Ideas Discussion [original thread]
Needs an AU limitation. Can't be system wide. Unless you have a bunch overlapping. Other than that, I'm down.
- by Ravasta Helugo - at 2015.03.26 00:44:55
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2. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Jason Dunham wrote: I'm a big fan of allowing players more control over their space with tools like an observatory array and gate fittings. I'd be cautious of making things binary though, removing local completely will just add a structure eve...
- by Ravasta Helugo - at 2015.03.23 18:04:00
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3. Space Hand-Brake Please - in Player Features and Ideas Discussion [original thread]
This is an amazing idea. +1 for FULLSTOP button.
- by Ravasta Helugo - at 2015.03.20 19:38:14
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4. Is it time 2 get rid f the size restrictions on ship hull turret bon... - in Player Features and Ideas Discussion [original thread]
It works for the Rattlesnake. I'm giving it +1
- by Ravasta Helugo - at 2015.03.12 15:48:40
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5. Simple Turret Tiericide Idea - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: Ravasta Helugo wrote: Good point taken, both of you. Snipping back story so the focus can be on proposed changes. EDIT: Better? Yeah, much more to the point. Something else you might want to think about is how CC...
- by Ravasta Helugo - at 2015.03.11 12:54:04
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6. Simple Turret Tiericide Idea - in Player Features and Ideas Discussion [original thread]
Good point taken, both of you. Snipping back story so the focus can be on proposed changes.
- by Ravasta Helugo - at 2015.03.11 01:53:56
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7. Simple Turret Tiericide Idea - in Player Features and Ideas Discussion [original thread]
I've edited the OP at least six times now, but this is the final draft, I swear it!
- by Ravasta Helugo - at 2015.03.11 00:29:17
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8. Simple Turret Tiericide Idea - in Player Features and Ideas Discussion [original thread]
I'll start this off by stating the case for changing the status quo: In time past, ships were not as easy to fit at they are now. A full rack of Tachyons was only feasible on exactly two ships, and only because they needed just four, and even ...
- by Ravasta Helugo - at 2015.03.10 23:40:41
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9. Proposal for 'multi-barrelled' turrets (based on Dual 250mm ... - in Player Features and Ideas Discussion [original thread]
Here's what I got from this: Large Dual Weapons are useless. Significantly buff tracking and sig radius in exchange for DPS nerf. +1 Fully support. EDIT: Instead of DPS nerf though... why not keep DPS roughly the same as it is now, but implement...
- by Ravasta Helugo - at 2015.03.04 18:49:49
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10. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: I've brought this up many times, only to be quickly shot down I'm glad to see it garnering support- this would make for a very interesting change! +1 And instead of creating a big complicated system, woul...
- by Ravasta Helugo - at 2015.02.27 23:52:01
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11. [Jove] Project Galileo - in Player Features and Ideas Discussion [original thread]
An involved read, but very well done. I applaud the effort you put into this and hope that at least some of your vision becomes reality.
- by Ravasta Helugo - at 2015.02.27 22:45:51
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12. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
Clara Barcelo wrote: Ravasta Helugo wrote: God's Apples wrote: Are you ******** how does this improve solo pvp? I don't see too many solo pvp ships with 3 ******* points fit to them so how do you realistically expect to kill anyone who is...
- by Ravasta Helugo - at 2015.02.27 20:47:41
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13. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Reina Xyaer wrote: Nors Phlebas Sabelhpsron wrote: Absolutely not, -1. I can see no reason why a frigate should not be able to tackle a battleship. There are plenty of ways for a battleship pilot to counter a single...
- by Ravasta Helugo - at 2015.02.26 14:04:50
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14. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Ravasta Helugo wrote: baltec1 wrote: And just like that you kill the hero tackle frigate. Fit multiple Scram/Point. The Hero Tackle Frigate Newbie lives. So, T1 frigates will now get 8 mids? The idea is bad and un...
- by Ravasta Helugo - at 2015.02.26 00:03:02
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15. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: And just like that you kill the hero tackle frigate. Fit multiple Scram/Point. The Hero Tackle Frigate Newbie lives.
- by Ravasta Helugo - at 2015.02.25 23:30:33
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16. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
God's Apples wrote: Are you ******** how does this improve solo pvp? I don't see too many solo pvp ships with 3 ******* points fit to them so how do you realistically expect to kill anyone who isn't asleep in their chair or mentally inept? Th...
- by Ravasta Helugo - at 2015.02.25 23:27:23
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17. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
I've given this a lot of thought, and I think the following proposal is a better place to start: Frigate Class has 1 Warp Strength
Cruiser Class (Including BC) has 2 Warp Strength
Battleship Class has 3 Warp Strength
All current modifie...
- by Ravasta Helugo - at 2015.02.25 23:16:10
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18. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
You also need to maintain the distinction between Scram and Point: Scram should still have the ability to turn off MJD and MWD. If you don't have enough "points" applied, then the modules are less effective (less speed bonus, longer spool time). ...
- by Ravasta Helugo - at 2015.02.25 21:59:12
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19. [suggestion] Free to play/inactive Mode - in Player Features and Ideas Discussion [original thread]
**** no. Have you read CCPs financial statements recently? They are hemorrhaging money as it is. I refuse to endorse an idea that makes that even worse.
- by Ravasta Helugo - at 2015.02.25 21:42:35
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20. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
I like this idea. Battleship don't care about your point. Battleship don't give a ****. Battleship goes where it wants.
- by Ravasta Helugo - at 2015.02.25 21:39:16
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